

Within a few months and years, however, the number of scenarios exploded. The scenarios were a starting point, nothing more. Rise of Rome was particularly crazy in that you could go deep into the Middle Ages technology while still fighting it out with Carthage. Not only could you expand where you wanted, but you could also start using some pretty wonky units. They started you in the right time period tech-wise, with the right map and factions, but that was it. Back in the 1990s when I first played Civilization 2, the only two scenarios you got out of the box were WWII and the Rise of Rome. One of my favorite parts of Civilization, however, has always been the scenario feature where the game freezes or slows the technology progress for the purpose of showing the player a specific time period of history. Civilization the series has always managed to balance good game design – map, tech tree, and expansion mechanics – with a solid visual aesthetic to keep you entertained as you watch your people grow and prosper (and sometimes pillage). You progress from a single village just learning about agriculture all the way to a multi-city nation or empire (depends on how warmonger-y you’ve been) with railroads, planes, and a space program. As previously mentioned, the strength of the Civilization series lies in its ability to communicate the broad arc of history and development.
